Scenario-specific natural wonders Outback Tycoon Wonder +2 Great General and +2 Great Merchant points if you own at least one of the tiles. +1 Gold, +1 Food, +1 Science to adjacent tiles +2 Culture and +2 Faith to adjacent tiles. +2 Faith, +1 Food and +1 Production on wonder tiles. +1 Culture and +1 Science to adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. +1 Science, +1 Culture and +4 Gold on wonder tiles.ĭoubles the base terrain yields of all adjacent tiles. +1 Gold and +1 Culture to adjacent tiles. Standard adjacency bonus to the Holy Site district.ĭoes not actually count as a Marsh in-game. Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Provides an additional Amenity if adjacent to an Entertainment Complex. Cities that own tiles of Païtiti gain a Gold bonus on trade routes. +2 Culture and +3 Gold to adjacent tiles. On eruption it gives high yields to adjacent tiles, but large Population loss. +1 Faith and +1 Science to adjacent tiles.Īcts as a Volcano. Infrequently erupts, but is always active. On eruption it gives low yields and is most likely to damage improvements and buildings. Found in mountain ranges.Īcts as a Mountain. Religious units are given a permanent bonus when they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly.Īcts as a Mountain. Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Combat Strength when fighting in hills. +1 Faith and +1 Production to adjacent tiles. #Civilization 6 wonders free#Naval units are granted a free Promotion when they move adjacent to the wonder for the first time. +1 Production, +2 Gold and +2 Culture on wonder tiles. +50% Production when producing wonders and districts in the adjacent tiles. +15 Combat Strength when defending on wonder tiles. +3 Food, +1 Production, and +1 Culture on wonder tiles. Major adjacency bonus to Campus district. +3 Culture and +1 Production on wonder tiles The bonus is reset when the unit is upgraded.Īppears on Coasts, with one land and one water tile. Grants a permanent +5 Combat Strength bonus to land units when they move adjacent to the wonder for the first time. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. +4 Science and +4 Faith, as well as fresh water. On eruption grants medium yields and is most likely to damage buildings and districts. +1 Culture and +2 Food to adjacent tiles. Additional +1 Production and +3 Science on wonder tiles after the game reaches the Atomic Era. +2 Production and +1 Science on wonder tiles. Units healing on adjacent tiles are healed completely.ĭoesn't provide fresh water. Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs.Īcts as a Lake, providing adjacent tiles with fresh water. +4 Appeal to adjacent tiles (instead of the usual +2) +3 Gold, +3 Culture, and +2 Food on wonder tiles. +1 Food, +2 Production and +1 Science on wonder tiles. Naval units entering it gain the "Mysterious Currents" ability, granting +1 Movement, and are immediately teleported to an Ocean tile on the opposite side of the world. The following is a list of natural wonders in Civilization VI and its expansions.
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